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using UnityEngine;
public class BlockEffectCounter : BlockEffect
{
public int ownAttacksToSendBack;
private SpawnObjectEffect spawn;
private void Start()
{
spawn = GetComponentInParent<SpawnObjectEffect>();
}
public override void DoBlockedProjectile(GameObject projectile, Vector3 forward, Vector3 hitPos)
{
for (int i = 0; i < ownAttacksToSendBack; i++)
{
spawn.DoEffect(forward);
}
}
}
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