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using System.Collections;
using Photon.Pun;
using Sonigon;
using UnityEngine;
public class BounceEffectRetarget : BounceEffect
{
[Header("Sound")]
public SoundEvent soundTargetBounceTargetPlayer;
private MoveTransform move;
private PhotonView view;
private void Start()
{
view = GetComponentInParent<PhotonView>();
move = GetComponentInParent<MoveTransform>();
GetComponentInParent<ChildRPC>().childRPCsVector2.Add("TargetBounce", SetNewVel);
GetComponentInParent<ChildRPC>().childRPCsInt.Add("TargetBounceLine", DrawLineTo);
}
public override void DoBounce(HitInfo hit)
{
StartCoroutine(DelayMove(hit));
}
private void ActuallyDoBounce(int playerId)
{
Player playerWithID = PlayerManager.instance.GetPlayerWithID(playerId);
if ((bool)playerWithID)
{
GetComponentInParent<ChildRPC>().CallFunction("TargetBounce", (playerWithID.data.playerVel.position + Vector2.up * move.GetUpwardsCompensation(base.transform.position, playerWithID.data.playerVel.position) - (Vector2)base.transform.position).normalized * move.velocity.magnitude);
SoundManager.Instance.PlayAtPosition(soundTargetBounceTargetPlayer, SoundManager.Instance.GetTransform(), base.transform);
}
else
{
GetComponentInParent<ChildRPC>().CallFunction("TargetBounce", move.velocity);
}
}
private void SetNewVel(Vector2 newVel)
{
move.enabled = true;
move.velocity = newVel;
}
private Player FindTarget(HitInfo hit)
{
Player closestPlayer = PlayerManager.instance.GetClosestPlayer(base.transform.position + (Vector3)hit.normal * 0.1f);
if (PlayerManager.instance.CanSeePlayer(base.transform.position, closestPlayer).canSee)
{
return closestPlayer;
}
return null;
}
private IEnumerator DelayMove(HitInfo hit)
{
Player p = FindTarget(hit);
if ((bool)p && view.IsMine)
{
GetComponentInParent<ChildRPC>().CallFunction("TargetBounceLine", p.playerID);
}
move.enabled = false;
if ((bool)hit.rigidbody)
{
move.GetComponent<RayCastTrail>().IgnoreRigFor(hit.rigidbody, 0.5f);
}
yield return new WaitForSeconds(0.1f);
if (view.IsMine)
{
if ((bool)p)
{
ActuallyDoBounce(p.playerID);
}
else
{
ActuallyDoBounce(-1);
}
}
}
private void DrawLineTo(int playerID)
{
Player playerWithID = PlayerManager.instance.GetPlayerWithID(playerID);
if ((bool)playerWithID)
{
StartCoroutine(DrawLine(playerWithID.transform));
}
}
private IEnumerator DrawLine(Transform target)
{
LineEffect line = GetComponentInChildren<LineEffect>(includeInactive: true);
line.StartDraw();
while ((bool)line)
{
line.DrawLine(base.transform.position, target.position);
yield return null;
}
}
}
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