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using System;
using InControl;
using UnityEngine;
using UnityEngine.UI;
public class CharacterCreatorPortrait : MonoBehaviour
{
public int playerId = -1;
public PlayerFace myFace;
public GameObject selectedObj;
public MenuControllerHandler.MenuControl controlType = MenuControllerHandler.MenuControl.Unassigned;
private Color defColor;
private HoverEvent hoverEvent;
public GameObject lockedObj;
private bool isLocked;
private void Start()
{
defColor = base.transform.Find("BG").GetComponent<Image>().color;
CharacterCreatorHandler instance = CharacterCreatorHandler.instance;
instance.faceWasUpdatedAction = (Action<int>)Delegate.Combine(instance.faceWasUpdatedAction, new Action<int>(FaceUpdated));
myFace = CharacterCreatorHandler.instance.GetFacePreset(base.transform.GetSiblingIndex());
hoverEvent = GetComponent<HoverEvent>();
GetComponentInChildren<CharacterCreatorItemEquipper>().EquipFace(myFace);
if (CharacterCreatorHandler.instance.selectedFaceID[0] == base.transform.GetSiblingIndex())
{
ClickButton();
}
CharacterCreatorHandler instance2 = CharacterCreatorHandler.instance;
instance2.lockedPortraitAction = (Action)Delegate.Combine(instance2.lockedPortraitAction, new Action(CheckLocked));
CheckLocked();
}
private void CheckLocked()
{
isLocked = false;
for (int i = 0; i < CharacterCreatorHandler.instance.lockedPortraits.Count; i++)
{
if (base.transform.GetSiblingIndex() == CharacterCreatorHandler.instance.lockedPortraits[i])
{
isLocked = true;
}
}
if (isLocked)
{
lockedObj.SetActive(value: true);
}
else
{
lockedObj.SetActive(value: false);
}
}
private void FaceUpdated(int faceID)
{
if (faceID == base.transform.GetSiblingIndex())
{
myFace = CharacterCreatorHandler.instance.GetFacePreset(faceID);
GetComponent<CharacterCreatorItemEquipper>().EquipFace(myFace);
}
}
public void ClickButton()
{
CharacterCreatorHandler.instance.SelectFace(Mathf.Clamp(playerId, 0, 10), myFace, base.transform.GetSiblingIndex());
ShownFace();
}
private void ShownFace()
{
for (int i = 0; i < base.transform.parent.childCount; i++)
{
if (base.transform.parent.GetChild(i) == base.transform)
{
base.transform.parent.GetChild(i).Find("Frame").gameObject.SetActive(value: true);
}
else
{
base.transform.parent.GetChild(i).Find("Frame").gameObject.SetActive(value: false);
}
}
}
public void EditCharacter()
{
if (!isLocked)
{
ClickButton();
if (playerId == -1)
{
CharacterCreatorHandler.instance.EditCharacterPortrait(base.transform.GetSiblingIndex(), myFace);
return;
}
GameObject gameObject = base.transform.parent.parent.parent.gameObject;
gameObject.SetActive(value: false);
CharacterCreatorHandler.instance.EditCharacterLocalMultiplayer(playerId, base.transform.GetSiblingIndex(), gameObject, myFace);
}
}
private void Update()
{
for (int i = 0; i < InputManager.ActiveDevices.Count; i++)
{
if (InputManager.ActiveDevices[i].Action4.WasPressed && hoverEvent.isSelected)
{
EditCharacter();
}
}
if (Input.GetKeyDown(KeyCode.Mouse1) && controlType != 0 && hoverEvent.isHovered)
{
EditCharacter();
}
}
}
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