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using UnityEngine;
public class CharacterItemMirror : MonoBehaviour
{
private float speedThreshol = 3f;
private LeftRight leftRight;
private Player player;
private void Start()
{
player = GetComponentInParent<Player>();
if (base.transform.localPosition.x > 0f)
{
leftRight = LeftRight.Right;
}
else
{
leftRight = LeftRight.Left;
}
}
private void Update()
{
LeftRight leftRight = this.leftRight;
if (player.data.playerVel.velocity.x > speedThreshol)
{
leftRight = LeftRight.Right;
}
if (player.data.playerVel.velocity.x < 0f - speedThreshol)
{
leftRight = LeftRight.Left;
}
if (leftRight != this.leftRight)
{
base.transform.localPosition = new Vector3(base.transform.localPosition.x * -1f, base.transform.localPosition.y, base.transform.localPosition.z);
base.transform.localScale = new Vector3(base.transform.localScale.x * -1f, base.transform.localScale.y, base.transform.localScale.z);
this.leftRight = leftRight;
}
}
}
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