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using System;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Events;
[Serializable]
public class CodeAnimationInstance
{
public enum AnimationType
{
position,
scale,
rectPosition,
floatNumber,
rotation
}
public enum AnimationUse
{
In,
Out,
None,
Boop
}
public float animationSpeed = 1f;
[FoldoutGroup("Random", 0)]
public float randomSpeedAmount;
[FoldoutGroup("USE", 0)]
public bool X = true;
[FoldoutGroup("USE", 0)]
public bool Y = true;
[FoldoutGroup("USE", 0)]
public bool Z = true;
[Space(15f)]
public AnimationType animationType;
public AnimationUse animationUse;
public AnimationCurve curve;
public float multiplier = 1f;
public Vector3 direction;
[FoldoutGroup("Events", 0)]
public UnityEvent startEvent;
[FoldoutGroup("Events", 0)]
public UnityEvent timedEvent;
[FoldoutGroup("Events", 0)]
public float eventTiming;
[FoldoutGroup("Events", 0)]
public UnityEvent endEvent;
}
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