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using UnityEngine;
public class CooldownWindUp : MonoBehaviour
{
public AnimationCurve multiplierCurve;
private float currentMultiplier = 1f;
private float startValue;
private float currentValue;
public float increasePerShot = 1f;
private CooldownCondition cooldown;
private void Start()
{
cooldown = GetComponent<CooldownCondition>();
startValue = cooldown.cooldown;
}
private void Update()
{
currentMultiplier = multiplierCurve.Evaluate(currentValue);
currentValue = Mathf.Clamp(currentValue, 0f, 100f);
cooldown.cooldown = startValue / currentMultiplier;
}
public void Reset()
{
currentValue = 0f;
}
public void Add()
{
currentValue += increasePerShot / currentMultiplier;
}
}
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