using UnityEngine;
public class DestroyObjects : MonoBehaviour
{
public GameObject[] objectsToDestroy;
public void DestroySelf()
{
Object.Destroy(base.gameObject);
}
public void DestroyAllObjects()
{
for (int i = 0; i < objectsToDestroy.Length; i++)
{
Object.Destroy(objectsToDestroy[i]);
}
}
}