summaryrefslogtreecommitdiff
path: root/GameCode/DisableChildren.cs
blob: e51223cc88d2d276ec14b38b737b7d9c2ca49a46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
using UnityEngine;

public class DisableChildren : MonoBehaviour
{
	private void Start()
	{
		ParticleSystem[] componentsInChildren = GetComponentsInChildren<ParticleSystem>();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			componentsInChildren[i].gameObject.SetActive(value: false);
		}
	}
}