summaryrefslogtreecommitdiff
path: root/GameCode/DisableIfSimple.cs
blob: 514da3d79325e0a595c76901fd3632eced0a2484 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
using UnityEngine;

public class DisableIfSimple : MonoBehaviour
{
	private void Start()
	{
		Unparent componentInParent = GetComponentInParent<Unparent>();
		if ((bool)componentInParent && (bool)componentInParent.parent)
		{
			base.gameObject.SetActive(!componentInParent.parent.root.GetComponentInChildren<PlayerSkinHandler>().simpleSkin);
		}
		else
		{
			base.gameObject.SetActive(!base.transform.root.GetComponentInChildren<PlayerSkinHandler>().simpleSkin);
		}
	}
}