using UnityEngine;
public class DisableObjects : MonoBehaviour
{
public bool playOnAwake = true;
public GameObject[] objects;
private void Start()
{
if (playOnAwake)
{
DoIt();
}
}
private void DoIt()
{
for (int i = 0; i < objects.Length; i++)
{
objects[i].SetActive(value: false);
}
}
}