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using UnityEngine;
using UnityEngine.Events;
public class DuringReloadTrigger : MonoBehaviour
{
public UnityEvent triggerEvent;
public UnityEvent triggerStartEvent;
public UnityEvent triggerEndEvent;
private Gun gunAmmo;
private bool triggering;
private void Start()
{
gunAmmo = GetComponentInParent<WeaponHandler>().gun;
}
private void Update()
{
if (gunAmmo.isReloading)
{
if (!triggering)
{
triggerStartEvent.Invoke();
triggering = true;
}
triggerEvent.Invoke();
}
else if (triggering)
{
triggerEndEvent.Invoke();
triggering = false;
}
}
}
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