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using UnityEngine;

public static class EmptySprite
{
	private static Sprite instance;

	public static Sprite Get()
	{
		if (instance == null)
		{
			instance = Resources.Load<Sprite>("procedural_ui_image_default_sprite");
		}
		return instance;
	}

	public static bool IsEmptySprite(Sprite s)
	{
		if (Get() == s)
		{
			return true;
		}
		return false;
	}
}