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using Sirenix.OdinInspector;
using Sonigon;
using UnityEngine;
public class EnsnareEffect : MonoBehaviour
{
[Header("Sounds")]
public SoundEvent soundEnsnare;
public SoundEvent soundEnsnareBreak;
public bool soundEnsnareJumpChange;
public float range = 1f;
private float seconds = 1f;
public float force = 2000f;
public float breakDistance = 2f;
public float drag = 0.98f;
private CharacterData target;
private Vector2 startPos;
public bool startPosIsMyPos;
private float scale = 1f;
private LineEffect line;
[FoldoutGroup("SNAP", 0)]
public float snapCapLineTime = 0.5f;
[FoldoutGroup("SNAP", 0)]
public float snapCapTimeTime = 0.5f;
private bool done;
private bool doneDone;
private void Start()
{
scale *= base.transform.localScale.x;
range *= (1f + base.transform.localScale.x) * 0.5f;
Player closestPlayer = PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true);
if ((bool)closestPlayer && Vector3.Distance(base.transform.position, closestPlayer.transform.position) < range)
{
target = closestPlayer.data;
startPos = target.transform.position;
if (startPosIsMyPos)
{
startPos = base.transform.position;
}
float bezierOffset = 1f;
if (startPosIsMyPos)
{
bezierOffset = 0f;
}
line = GetComponentInChildren<LineEffect>(includeInactive: true);
line.Play(base.transform, closestPlayer.transform, bezierOffset);
if (soundEnsnare != null)
{
SoundManager.Instance.Play(soundEnsnare, target.transform);
}
if (soundEnsnareJumpChange)
{
target.playerSounds.AddEnsnareEffect(this);
}
}
}
private void FixedUpdate()
{
if (!target || !(line.currentWidth > 0f))
{
return;
}
target.sinceGrounded = 0f;
target.playerVel.velocity *= Mathf.Pow(drag, scale);
target.playerVel.AddForce(Vector2.ClampMagnitude(startPos - (Vector2)target.transform.position, 60f) * scale * force, ForceMode2D.Force);
if (!done && Vector2.Distance(startPos, target.transform.position) > breakDistance)
{
done = true;
line.counter = Mathf.Clamp(line.counter, snapCapLineTime, float.PositiveInfinity);
if (soundEnsnareJumpChange)
{
target.playerSounds.RemoveEnsnareEffect(this);
}
if (soundEnsnareBreak != null)
{
SoundManager.Instance.Play(soundEnsnareBreak, target.transform);
}
}
}
}
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