blob: a52b5e75d9cf2b67a60bd51dad46a9aac4b0a197 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
using UnityEngine;
public class FollowInactiveHand : MonoBehaviour
{
private CharacterData data;
public Vector3 offSet;
public GameObject leftHand;
public GameObject rightHand;
private void Start()
{
data = base.transform.root.GetComponent<CharacterData>();
}
private void Update()
{
if (data.aimDirection.x < 0f)
{
base.transform.position = rightHand.transform.TransformPoint(offSet);
}
else
{
base.transform.position = leftHand.transform.TransformPoint(offSet);
}
}
}
|