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using System;
using System.Collections;
using Photon.Pun;
using UnityEngine;
public class GM_ArmsRace : MonoBehaviour
{
private int playersNeededToStart = 2;
private int pointsToWinRound = 2;
public int roundsToWinGame = 5;
public int p1Points;
public int p2Points;
public int p1Rounds;
public int p2Rounds;
private PhotonView view;
public static GM_ArmsRace instance;
private bool isWaiting;
public Action StartGameAction;
public bool pickPhase = true;
[HideInInspector]
public bool isPicking;
private bool waitingForOtherPlayer = true;
private int currentWinningTeamID = -1;
public Action pointOverAction;
private bool isTransitioning;
private void Awake()
{
instance = this;
}
private void Start()
{
view = GetComponent<PhotonView>();
PlayerManager.instance.SetPlayersSimulated(simulated: false);
PlayerAssigner.instance.maxPlayers = playersNeededToStart;
PlayerAssigner.instance.SetPlayersCanJoin(canJoin: true);
PlayerManager.instance.AddPlayerDiedAction(PlayerDied);
PlayerManager playerManager = PlayerManager.instance;
playerManager.PlayerJoinedAction = (Action<Player>)Delegate.Combine(playerManager.PlayerJoinedAction, new Action<Player>(PlayerJoined));
ArtHandler.instance.NextArt();
playersNeededToStart = 2;
UIHandler.instance.SetNumberOfRounds(roundsToWinGame);
PlayerAssigner.instance.maxPlayers = playersNeededToStart;
if (!PhotonNetwork.OfflineMode)
{
UIHandler.instance.ShowJoinGameText("PRESS JUMP\n TO JOIN", PlayerSkinBank.GetPlayerSkinColors(0).winText);
}
}
private void Update()
{
if (Input.GetKey(KeyCode.Alpha4))
{
playersNeededToStart = 4;
PlayerAssigner.instance.maxPlayers = playersNeededToStart;
}
if (Input.GetKey(KeyCode.Alpha2))
{
playersNeededToStart = 2;
PlayerAssigner.instance.maxPlayers = playersNeededToStart;
}
}
public void PlayerJoined(Player player)
{
if (PhotonNetwork.OfflineMode)
{
return;
}
if (!PhotonNetwork.OfflineMode)
{
if (player.data.view.IsMine)
{
UIHandler.instance.ShowJoinGameText("WAITING", PlayerSkinBank.GetPlayerSkinColors(1).winText);
}
else
{
UIHandler.instance.ShowJoinGameText("PRESS JUMP\n TO JOIN", PlayerSkinBank.GetPlayerSkinColors(1).winText);
}
}
player.data.isPlaying = false;
int count = PlayerManager.instance.players.Count;
if (count >= playersNeededToStart)
{
StartGame();
}
else if (PhotonNetwork.OfflineMode)
{
if (playersNeededToStart - count == 3)
{
UIHandler.instance.ShowJoinGameText("ADD THREE MORE PLAYER TO START", PlayerSkinBank.GetPlayerSkinColors(count).winText);
}
if (playersNeededToStart - count == 2)
{
UIHandler.instance.ShowJoinGameText("ADD TWO MORE PLAYER TO START", PlayerSkinBank.GetPlayerSkinColors(count).winText);
}
if (playersNeededToStart - count == 1)
{
UIHandler.instance.ShowJoinGameText("ADD ONE MORE PLAYER TO START", PlayerSkinBank.GetPlayerSkinColors(count).winText);
}
}
}
[PunRPC]
private void RPCO_RequestSyncUp()
{
view.RPC("RPCM_ReturnSyncUp", RpcTarget.Others);
}
[PunRPC]
private void RPCM_ReturnSyncUp()
{
isWaiting = false;
}
private IEnumerator WaitForSyncUp()
{
if (!PhotonNetwork.OfflineMode)
{
isWaiting = true;
view.RPC("RPCO_RequestSyncUp", RpcTarget.Others);
while (isWaiting)
{
yield return null;
}
}
}
public void StartGame()
{
if (!GameManager.instance.isPlaying)
{
StartGameAction?.Invoke();
GameManager.instance.isPlaying = true;
StartCoroutine(DoStartGame());
}
}
private IEnumerator DoStartGame()
{
GameManager.instance.battleOngoing = false;
UIHandler.instance.ShowJoinGameText("LETS GOO!", PlayerSkinBank.GetPlayerSkinColors(1).winText);
yield return new WaitForSeconds(0.25f);
UIHandler.instance.HideJoinGameText();
PlayerManager.instance.SetPlayersSimulated(simulated: false);
PlayerManager.instance.SetPlayersVisible(visible: false);
MapManager.instance.LoadNextLevel();
TimeHandler.instance.DoSpeedUp();
yield return new WaitForSecondsRealtime(1f);
if (pickPhase)
{
for (int i = 0; i < PlayerManager.instance.players.Count; i++)
{
yield return StartCoroutine(WaitForSyncUp());
CardChoiceVisuals.instance.Show(i, animateIn: true);
yield return CardChoice.instance.DoPick(1, PlayerManager.instance.players[i].playerID, PickerType.Player);
yield return new WaitForSecondsRealtime(0.1f);
}
yield return StartCoroutine(WaitForSyncUp());
CardChoiceVisuals.instance.Hide();
}
MapManager.instance.CallInNewMapAndMovePlayers(MapManager.instance.currentLevelID);
TimeHandler.instance.DoSpeedUp();
TimeHandler.instance.StartGame();
GameManager.instance.battleOngoing = true;
UIHandler.instance.ShowRoundCounterSmall(p1Rounds, p2Rounds, p1Points, p2Points);
PlayerManager.instance.SetPlayersVisible(visible: true);
}
private IEnumerator PointTransition(int winningTeamID, string winTextBefore, string winText)
{
StartCoroutine(PointVisualizer.instance.DoSequence(p1Points, p2Points, winningTeamID == 0));
yield return new WaitForSecondsRealtime(1f);
MapManager.instance.LoadNextLevel();
yield return new WaitForSecondsRealtime(0.5f);
yield return StartCoroutine(WaitForSyncUp());
MapManager.instance.CallInNewMapAndMovePlayers(MapManager.instance.currentLevelID);
PlayerManager.instance.RevivePlayers();
yield return new WaitForSecondsRealtime(0.3f);
TimeHandler.instance.DoSpeedUp();
GameManager.instance.battleOngoing = true;
isTransitioning = false;
}
private void PointOver(int winningTeamID)
{
int num = p1Points;
int num2 = p2Points;
if (winningTeamID == 0)
{
num--;
}
else
{
num2--;
}
string winTextBefore = num + " - " + num2;
string winText = p1Points + " - " + p2Points;
StartCoroutine(PointTransition(winningTeamID, winTextBefore, winText));
UIHandler.instance.ShowRoundCounterSmall(p1Rounds, p2Rounds, p1Points, p2Points);
}
private IEnumerator RoundTransition(int winningTeamID, int killedTeamID)
{
StartCoroutine(PointVisualizer.instance.DoWinSequence(p1Points, p2Points, p1Rounds, p2Rounds, winningTeamID == 0));
yield return new WaitForSecondsRealtime(1f);
MapManager.instance.LoadNextLevel();
yield return new WaitForSecondsRealtime(0.3f);
yield return new WaitForSecondsRealtime(1f);
TimeHandler.instance.DoSpeedUp();
if (pickPhase)
{
Debug.Log("PICK PHASE");
PlayerManager.instance.SetPlayersVisible(visible: false);
Player[] players = PlayerManager.instance.GetPlayersInTeam(killedTeamID);
for (int i = 0; i < players.Length; i++)
{
yield return StartCoroutine(WaitForSyncUp());
yield return CardChoice.instance.DoPick(1, players[i].playerID, PickerType.Player);
yield return new WaitForSecondsRealtime(0.1f);
}
PlayerManager.instance.SetPlayersVisible(visible: true);
}
yield return StartCoroutine(WaitForSyncUp());
TimeHandler.instance.DoSlowDown();
MapManager.instance.CallInNewMapAndMovePlayers(MapManager.instance.currentLevelID);
PlayerManager.instance.RevivePlayers();
yield return new WaitForSecondsRealtime(0.3f);
TimeHandler.instance.DoSpeedUp();
isTransitioning = false;
GameManager.instance.battleOngoing = true;
UIHandler.instance.ShowRoundCounterSmall(p1Rounds, p2Rounds, p1Points, p2Points);
}
private void RoundOver(int winningTeamID, int losingTeamID)
{
currentWinningTeamID = winningTeamID;
StartCoroutine(RoundTransition(winningTeamID, losingTeamID));
p1Points = 0;
p2Points = 0;
}
private IEnumerator GameOverTransition(int winningTeamID)
{
UIHandler.instance.ShowRoundCounterSmall(p1Rounds, p2Rounds, p1Points, p2Points);
UIHandler.instance.DisplayScreenText(PlayerManager.instance.GetColorFromTeam(winningTeamID).winText, "VICTORY!", 1f);
yield return new WaitForSecondsRealtime(2f);
GameOverRematch(winningTeamID);
}
private void GameOverRematch(int winningTeamID)
{
UIHandler.instance.DisplayScreenTextLoop(PlayerManager.instance.GetColorFromTeam(winningTeamID).winText, "REMATCH?");
UIHandler.instance.DisplayYesNoLoop(PlayerManager.instance.GetFirstPlayerInTeam(winningTeamID), GetRematchYesNo);
MapManager.instance.LoadNextLevel();
}
private void GetRematchYesNo(PopUpHandler.YesNo yesNo)
{
if (yesNo == PopUpHandler.YesNo.Yes)
{
StartCoroutine(IDoRematch());
}
else
{
DoRestart();
}
}
[PunRPC]
public void RPCA_PlayAgain()
{
waitingForOtherPlayer = false;
}
private IEnumerator IDoRematch()
{
if (!PhotonNetwork.OfflineMode)
{
GetComponent<PhotonView>().RPC("RPCA_PlayAgain", RpcTarget.Others);
UIHandler.instance.DisplayScreenTextLoop("WAITING");
float c = 0f;
while (waitingForOtherPlayer)
{
c += Time.unscaledDeltaTime;
if (c > 10f)
{
DoRestart();
yield break;
}
yield return null;
}
}
yield return null;
UIHandler.instance.StopScreenTextLoop();
PlayerManager.instance.ResetCharacters();
ResetMatch();
StartCoroutine(DoStartGame());
waitingForOtherPlayer = true;
}
private void ResetMatch()
{
p1Points = 0;
p1Rounds = 0;
p2Points = 0;
p2Rounds = 0;
isTransitioning = false;
waitingForOtherPlayer = false;
UIHandler.instance.ShowRoundCounterSmall(p1Rounds, p2Rounds, p1Points, p2Points);
CardBarHandler.instance.ResetCardBards();
PointVisualizer.instance.ResetPoints();
}
private void GameOverContinue(int winningTeamID)
{
UIHandler.instance.DisplayScreenTextLoop(PlayerManager.instance.GetColorFromTeam(winningTeamID).winText, "CONTINUE?");
UIHandler.instance.DisplayYesNoLoop(PlayerManager.instance.GetFirstPlayerInTeam(winningTeamID), GetContinueYesNo);
MapManager.instance.LoadNextLevel();
}
private void GetContinueYesNo(PopUpHandler.YesNo yesNo)
{
if (yesNo == PopUpHandler.YesNo.Yes)
{
DoContinue();
}
else
{
DoRestart();
}
}
private void DoContinue()
{
UIHandler.instance.StopScreenTextLoop();
roundsToWinGame += 2;
UIHandler.instance.SetNumberOfRounds(roundsToWinGame);
RoundOver(currentWinningTeamID, PlayerManager.instance.GetOtherTeam(currentWinningTeamID));
}
private void DoRestart()
{
GameManager.instance.battleOngoing = false;
if (PhotonNetwork.OfflineMode)
{
Application.LoadLevel(Application.loadedLevel);
}
else
{
NetworkConnectionHandler.instance.NetworkRestart();
}
}
private void GameOver(int winningTeamID)
{
currentWinningTeamID = winningTeamID;
StartCoroutine(GameOverTransition(winningTeamID));
}
public void PlayerDied(Player killedPlayer, int playersAlive)
{
if (!PhotonNetwork.OfflineMode)
{
Debug.Log("PlayerDied: " + killedPlayer.data.view.Owner.NickName);
}
if (PlayerManager.instance.TeamsAlive() < 2)
{
TimeHandler.instance.DoSlowDown();
if (PhotonNetwork.IsMasterClient)
{
view.RPC("RPCA_NextRound", RpcTarget.All, PlayerManager.instance.GetOtherTeam(PlayerManager.instance.GetLastTeamAlive()), PlayerManager.instance.GetLastTeamAlive(), p1Points, p2Points, p1Rounds, p2Rounds);
}
}
}
[PunRPC]
public void RPCA_NextRound(int losingTeamID, int winningTeamID, int p1PointsSet, int p2PointsSet, int p1RoundsSet, int p2RoundsSet)
{
if (isTransitioning)
{
return;
}
GameManager.instance.battleOngoing = false;
p1Points = p1PointsSet;
p2Points = p2PointsSet;
p1Rounds = p1RoundsSet;
p2Rounds = p2RoundsSet;
Debug.Log("Winning team: " + winningTeamID);
Debug.Log("Losing team: " + losingTeamID);
isTransitioning = true;
GameManager.instance.GameOver(winningTeamID, losingTeamID);
PlayerManager.instance.SetPlayersSimulated(simulated: false);
switch (winningTeamID)
{
case 0:
p1Points++;
if (p1Points >= pointsToWinRound)
{
p1Rounds++;
if (p1Rounds >= roundsToWinGame)
{
Debug.Log("Game over, winning team: " + winningTeamID);
GameOver(winningTeamID);
pointOverAction();
}
else
{
Debug.Log("Round over, winning team: " + winningTeamID);
RoundOver(winningTeamID, losingTeamID);
pointOverAction();
}
}
else
{
Debug.Log("Point over, winning team: " + winningTeamID);
PointOver(winningTeamID);
pointOverAction();
}
break;
case 1:
p2Points++;
if (p2Points >= pointsToWinRound)
{
p2Rounds++;
if (p2Rounds >= roundsToWinGame)
{
Debug.Log("Game over, winning team: " + winningTeamID);
GameOver(winningTeamID);
pointOverAction();
}
else
{
Debug.Log("Round over, winning team: " + winningTeamID);
RoundOver(winningTeamID, losingTeamID);
pointOverAction();
}
}
else
{
Debug.Log("Point over, winning team: " + winningTeamID);
PointOver(winningTeamID);
pointOverAction();
}
break;
}
}
}
|