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using System;
using System.Collections;
using UnityEngine;
public class GM_Test : MonoBehaviour
{
public bool testMap;
public static GM_Test instance;
private void Awake()
{
instance = this;
if (base.gameObject.activeSelf && !Application.isEditor)
{
testMap = false;
}
}
private void Start()
{
if (testMap)
{
base.transform.root.GetComponent<SetOfflineMode>().SetOffline();
}
if (testMap)
{
MapManager.instance.isTestingMap = true;
}
if (base.gameObject.activeSelf)
{
if (!testMap)
{
MapManager.instance.LoadNextLevel(callInImidetly: true, forceLoad: true);
}
else
{
MapManager.instance.currentMap = new MapWrapper(UnityEngine.Object.FindObjectOfType<Map>(), UnityEngine.Object.FindObjectOfType<Map>().gameObject.scene);
ArtHandler.instance.NextArt();
}
PlayerAssigner.instance.SetPlayersCanJoin(canJoin: true);
TimeHandler.instance.StartGame();
PlayerManager playerManager = PlayerManager.instance;
playerManager.PlayerJoinedAction = (Action<Player>)Delegate.Combine(playerManager.PlayerJoinedAction, new Action<Player>(PlayerWasAdded));
PlayerManager.instance.AddPlayerDiedAction(PlayerDied);
GameManager.instance.isPlaying = true;
GameManager.instance.battleOngoing = true;
}
}
private void PlayerWasAdded(Player player)
{
PlayerManager.instance.SetPlayersSimulated(simulated: true);
player.data.GetComponent<PlayerCollision>().IgnoreWallForFrames(2);
player.transform.position = MapManager.instance.currentMap.Map.GetRandomSpawnPos();
PlayerManager.instance.SetPlayersSimulated(simulated: true);
PlayerManager.instance.SetPlayersPlaying(playing: true);
}
private void PlayerDied(Player player, int unused)
{
StartCoroutine(DelayRevive(player));
}
private IEnumerator DelayRevive(Player player)
{
yield return new WaitForSecondsRealtime(2.5f);
PlayerWasAdded(player);
player.data.healthHandler.Revive();
}
}
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