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using System;
using UnityEngine;
public class GameManager : MonoBehaviour
{
[Header("Settings")]
public static bool lockInput;
public static GameManager instance;
public bool isPlaying;
public bool battleOngoing;
public Action<int, int> GameOverAction;
public void Awake()
{
instance = this;
}
private void Start()
{
lockInput = false;
}
private void Update()
{
}
public void GameOver(int winingTeamID, int killedTeamID)
{
if (GameOverAction != null)
{
GameOverAction(winingTeamID, killedTeamID);
}
}
}
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