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using UnityEngine;
public class GifCam : MonoBehaviour
{
public static bool isGifCam;
private Camera[] cameras;
private Vector3 camStartPos;
private float cameraStartSize;
private bool follow = true;
private void Start()
{
cameras = GetComponentsInChildren<Camera>();
camStartPos = cameras[0].transform.position;
cameraStartSize = cameras[0].orthographicSize;
}
private void Update()
{
}
}
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