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using InControl;
using UnityEngine;
using UnityEngine.Events;
public class GoBack : MonoBehaviour
{
public UnityEvent goBackEvent;
public ListMenuPage target;
private void Start()
{
}
private void Update()
{
for (int i = 0; i < InputManager.ActiveDevices.Count; i++)
{
if (InputManager.ActiveDevices[i].Action2.WasPressed)
{
goBackEvent.Invoke();
target.Open();
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
goBackEvent.Invoke();
target.Open();
}
}
}
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