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using UnityEngine;
public class GridObject : MonoBehaviour
{
public virtual void BopCall(float power)
{
}
public virtual void BulletCall(float distance)
{
distance = Mathf.Clamp(0f, 1f, distance);
BopCall(1f - distance);
}
public virtual void OnPlayerKilled(float distance)
{
}
public virtual void OnGameOverOver(float distance)
{
}
public virtual void OnSetSize(float size)
{
}
}
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