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using SoundImplementation;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class HoverEvent : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
public UnityEvent enterEvent;
public UnityEvent exitEvent;
public bool isHovered;
public bool isSelected;
public void OnPointerEnter(PointerEventData eventData)
{
SoundPlayerStatic.Instance.PlayButtonHover();
enterEvent.Invoke();
isHovered = true;
}
public void OnPointerExit(PointerEventData eventData)
{
exitEvent.Invoke();
isHovered = false;
}
private void Update()
{
isSelected = EventSystem.current.currentSelectedGameObject == base.gameObject;
}
private void OnDisable()
{
isHovered = false;
}
}
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