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using UnityEngine;
public class HoveredTooltip : MonoBehaviour
{
private CurveAnimation anim;
private HoverEvent hoverEvent;
private void Start()
{
anim = GetComponent<CurveAnimation>();
hoverEvent = GetComponentInParent<HoverEvent>();
}
private void Update()
{
if (!anim.IsPlaying())
{
if ((hoverEvent.isHovered || hoverEvent.isSelected) && anim.currentState != 0)
{
anim.PlayIn();
}
if (!hoverEvent.isHovered && !hoverEvent.isSelected && anim.currentState != CurveAnimationUse.Out)
{
anim.PlayOut();
}
}
}
private void OnEnable()
{
if ((bool)anim)
{
anim.currentState = CurveAnimationUse.Out;
anim.transform.localScale = Vector3.zero;
}
}
private void OnDisable()
{
if ((bool)anim)
{
anim.currentState = CurveAnimationUse.Out;
anim.transform.localScale = Vector3.zero;
}
}
}
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