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using UnityEngine;
public class LegRotator : MonoBehaviour
{
private PlayerVelocity rig;
private void Start()
{
rig = GetComponentInParent<PlayerVelocity>();
}
private void Update()
{
if ((bool)rig)
{
if (rig.velocity.x < 0f)
{
base.transform.localEulerAngles = Vector3.Lerp(base.transform.localEulerAngles, new Vector3(0f, 0f, 0f), TimeHandler.deltaTime * 15f * Mathf.Clamp(Mathf.Abs(rig.velocity.x), 0f, 1f));
}
else
{
base.transform.localEulerAngles = Vector3.Lerp(base.transform.localEulerAngles, new Vector3(0f, 180f, 0f), TimeHandler.deltaTime * 15f * Mathf.Clamp(Mathf.Abs(rig.velocity.x), 0f, 1f));
}
}
}
}
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