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using System;
using UnityEngine;
public class LevelScale : MonoBehaviour
{
public bool onLevelUp = true;
public bool onStart;
private AttackLevel level;
private Vector3 startScale;
private bool inited;
private void Init()
{
if (!inited)
{
inited = true;
startScale = base.transform.localScale;
}
}
private void Start()
{
Init();
level = GetComponent<AttackLevel>();
if (onStart)
{
base.transform.localScale *= level.LevelScale();
}
if (onLevelUp)
{
AttackLevel attackLevel = level;
attackLevel.LevelUpAction = (Action<int>)Delegate.Combine(attackLevel.LevelUpAction, new Action<int>(LevelUp));
}
}
public void LevelUp(int lvl)
{
Init();
base.transform.localScale = startScale * level.LevelScale();
}
}
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