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using System.Collections;
using SoundImplementation;
using UnityEngine;
using UnityEngine.EventSystems;
public class ListMenu : MonoBehaviour
{
[Header("Settings")]
public GameObject bar;
[Header("Settings")]
public GameObject particle;
public ListMenuButton selectedButton;
public ListMenuPage selectedPage;
public static ListMenu instance;
public GameObject menuCanvas;
private bool isActive = true;
private Vector3 lastPos;
private bool playButtonHoverFirst = true;
private void Awake()
{
instance = this;
}
private void Start()
{
GetComponentInChildren<ListMenuPage>(includeInactive: true).Open();
}
private void Update()
{
if ((lastPos - bar.transform.position).sqrMagnitude > 0.5f && (MainMenuHandler.instance.isOpen || EscapeMenuHandler.isEscMenu))
{
if (!playButtonHoverFirst)
{
SoundPlayerStatic.Instance.PlayButtonHover();
}
else
{
playButtonHoverFirst = false;
}
}
lastPos = bar.transform.position;
if ((bool)selectedButton && EventSystem.current.currentSelectedGameObject == null)
{
EventSystem.current.SetSelectedGameObject(selectedButton.gameObject);
}
if (EscapeMenuHandler.isEscMenu || menuCanvas.activeInHierarchy)
{
if (!bar.activeSelf)
{
bar.SetActive(value: true);
particle.SetActive(value: true);
}
}
else if (bar.activeSelf)
{
bar.SetActive(value: false);
particle.SetActive(value: false);
}
}
internal void DeselectButton()
{
if ((bool)selectedButton)
{
selectedButton.Deselect();
}
}
public void OpenPage(ListMenuPage pageToOpen)
{
if ((bool)selectedPage)
{
selectedPage.Close();
}
bar.transform.localScale = new Vector3(bar.transform.localScale.x, pageToOpen.barHeight, 1f);
selectedPage = pageToOpen;
if (MenuControllerHandler.menuControl == MenuControllerHandler.MenuControl.Controller)
{
SelectButton(selectedPage.firstSelected);
}
else
{
bar.transform.position = Vector3.up * 10000f;
}
}
public void SelectButton(ListMenuButton buttonToSelect)
{
if (!buttonToSelect || buttonToSelect.hideBar)
{
bar.transform.position = Vector3.up * 10000f;
}
else
{
StartCoroutine(ISelectButton(buttonToSelect));
}
}
public IEnumerator ISelectButton(ListMenuButton buttonToSelect)
{
if ((bool)selectedButton)
{
selectedButton.Deselect();
}
yield return new WaitForEndOfFrame();
buttonToSelect.Select();
selectedButton = buttonToSelect;
bar.transform.position = buttonToSelect.transform.position;
if (EventSystem.current.currentSelectedGameObject != selectedButton.gameObject)
{
EventSystem.current.SetSelectedGameObject(selectedButton.gameObject);
}
if (buttonToSelect.setBarHeight != 0f)
{
bar.transform.localScale = new Vector3(bar.transform.localScale.x, buttonToSelect.setBarHeight, 1f);
}
}
public void ClearBar()
{
if (MenuControllerHandler.menuControl != 0)
{
bar.transform.position = Vector3.up * 10000f;
}
}
}
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