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using SoundImplementation;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
public class ListMenuButton : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler, IUpdateSelectedHandler, ISelectHandler
{
private TextMeshProUGUI text;
private Color defaultColor;
private Vector3 defaultPos;
public bool changeFontSize = true;
public bool hideBar;
public float setBarHeight;
public bool toggleTextColor;
public Color selectedTextColor;
public Color defaultTextColor;
private float smallFont = 40f;
private bool inited;
private void Awake()
{
}
private void Start()
{
Init();
smallFont = text.fontSize;
defaultPos = text.transform.localPosition;
defaultColor = text.color;
}
public void Nope()
{
Init();
MenuEffects.instance.BlinkInColor(text, MenuEffects.instance.nopeColor, defaultColor, 0.15f);
MenuEffects.instance.ShakeObject(text.gameObject, defaultPos, 15f, 0.2f);
}
public void Deselect()
{
Init();
text.fontStyle = FontStyles.Normal;
_ = changeFontSize;
if (toggleTextColor)
{
GetComponentInChildren<TextMeshProUGUI>().color = defaultTextColor;
}
}
public void Select()
{
Init();
text.fontStyle = FontStyles.Bold;
_ = changeFontSize;
if (toggleTextColor)
{
GetComponentInChildren<TextMeshProUGUI>().color = selectedTextColor;
}
}
public void OnPointerClick(PointerEventData eventData)
{
SoundPlayerStatic.Instance.PlayButtonClick();
}
public void OnPointerEnter(PointerEventData eventData)
{
ListMenu.instance.SelectButton(this);
}
public void OnPointerExit(PointerEventData eventData)
{
}
public void OnUpdateSelected(BaseEventData eventData)
{
}
public void OnSelect(BaseEventData eventData)
{
ListMenu.instance.SelectButton(this);
}
private void Init()
{
if (!inited)
{
inited = true;
text = GetComponentInChildren<TextMeshProUGUI>();
}
}
}
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