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using System;
using UnityEngine;
public class MenuControllerToggler : MonoBehaviour
{
public bool creatorControl;
public GameObject controllerObject;
public GameObject keyboardObject;
private CharacterCreator creator;
private void Awake()
{
CharacterCreator componentInParent = GetComponentInParent<CharacterCreator>();
if (componentInParent.playerActions == null)
{
if (creatorControl)
{
componentInParent.SwitchAction = (Action<MenuControllerHandler.MenuControl>)Delegate.Combine(componentInParent.SwitchAction, new Action<MenuControllerHandler.MenuControl>(Switch));
Switch(GetComponentInParent<CharacterCreator>().currentControl);
}
else
{
MenuControllerHandler instance = MenuControllerHandler.instance;
instance.switchControlAction = (Action<MenuControllerHandler.MenuControl>)Delegate.Combine(instance.switchControlAction, new Action<MenuControllerHandler.MenuControl>(Switch));
Switch(MenuControllerHandler.menuControl);
}
}
}
private void OnEnable()
{
CharacterCreator componentInParent = GetComponentInParent<CharacterCreator>();
if (componentInParent.playerActions != null)
{
componentInParent.SwitchAction = (Action<MenuControllerHandler.MenuControl>)Delegate.Combine(componentInParent.SwitchAction, new Action<MenuControllerHandler.MenuControl>(Switch));
if (componentInParent.inputType == GeneralInput.InputType.Controller)
{
Switch(MenuControllerHandler.MenuControl.Controller);
}
if (componentInParent.inputType == GeneralInput.InputType.Keyboard)
{
Switch(MenuControllerHandler.MenuControl.Mouse);
}
}
}
private void Switch(MenuControllerHandler.MenuControl control)
{
if (control == MenuControllerHandler.MenuControl.Controller)
{
if ((bool)controllerObject)
{
controllerObject.SetActive(value: true);
}
if ((bool)keyboardObject)
{
keyboardObject.SetActive(value: false);
}
}
else
{
if ((bool)controllerObject)
{
controllerObject.SetActive(value: false);
}
if ((bool)keyboardObject)
{
keyboardObject.SetActive(value: true);
}
}
}
}
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