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using System.Collections;
using TMPro;
using UnityEngine;
public class MenuEffects : MonoBehaviour
{
public static MenuEffects instance;
public Color nopeColor;
private void Awake()
{
instance = this;
}
public void ShakeObject(GameObject objectToShake, Vector3 defaultPos, float amount, float time)
{
StartCoroutine(DoShakeObject(objectToShake, defaultPos, amount, time));
}
private IEnumerator DoShakeObject(GameObject objectToShake, Vector3 defaultPos, float amount, float time)
{
float c = 0f;
while (c < time)
{
Vector3 localPosition = defaultPos + Random.onUnitSphere * amount * ((time - c) / time);
localPosition.z = defaultPos.z;
objectToShake.transform.localPosition = localPosition;
c += Time.unscaledDeltaTime;
yield return null;
}
objectToShake.transform.localPosition = defaultPos;
}
public void BlinkInColor(TextMeshProUGUI textToBlink, Color blinkColor, Color defaultColor, float seconds)
{
StartCoroutine(DoTextColorBlink(textToBlink, blinkColor, defaultColor, seconds));
}
private IEnumerator DoTextColorBlink(TextMeshProUGUI textToBlink, Color blinkColor, Color defaultColor, float seconds)
{
float c = 0f;
while (c < seconds)
{
textToBlink.color = blinkColor;
c += Time.unscaledDeltaTime;
yield return null;
}
textToBlink.color = defaultColor;
}
}
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