1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
using UnityEngine; public class MusicVisualizerData : MonoBehaviour { public static float[] Samples = new float[512]; private AudioSource m_audioSource; private void Awake() { m_audioSource = GetComponent<AudioSource>(); } private void Update() { m_audioSource.GetSpectrumData(Samples, 0, FFTWindow.Blackman); } }