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using Photon.Pun;
using UnityEngine;
public class NetworkData : MonoBehaviour
{
private PhotonView photonView;
private bool inited;
private void Start()
{
photonView = GetComponent<PhotonView>();
}
private void Init()
{
if (!inited)
{
inited = true;
if (PhotonNetwork.IsMasterClient)
{
Debug.Log("Why am i the master?");
}
}
}
private void Update()
{
if (PhotonNetwork.InRoom)
{
Init();
}
}
private void RequestJoin()
{
photonView.RPC("RequestJoinMaster", RpcTarget.MasterClient);
Debug.Log("Request join");
}
[PunRPC]
public void RequestJoinMaster()
{
string text = JsonUtility.ToJson(new InitPackage
{
currentMapID = MapManager.instance.currentLevelID
});
photonView.RPC("RequestJoinResponse", RpcTarget.Others, text);
}
[PunRPC]
public void RequestJoinResponse(string jsonResponse)
{
InitPackage initPackage = (InitPackage)JsonUtility.FromJson(jsonResponse, typeof(InitPackage));
MapManager.instance.LoadLevelFromID(initPackage.currentMapID, onlyMaster: false, callInImidetly: true);
Debug.Log("Got response");
}
}
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