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using UnityEngine;
public class ObjectScaleToBulletStats : MonoBehaviour
{
public GameObject target;
public float dmgAmount = 1f;
public float speedAmount = 1f;
private void Start()
{
ProjectileHit component = GetComponent<ProjectileHit>();
MoveTransform component2 = GetComponent<MoveTransform>();
if ((bool)component)
{
component.damage = Mathf.Lerp(component.damage, component.damage * target.transform.localScale.x, dmgAmount);
}
if ((bool)component2)
{
component2.localForce.z = Mathf.Lerp(component2.localForce.z, component2.localForce.z * target.transform.localScale.x, speedAmount);
}
}
}
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