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using UnityEngine;
using UnityEngine.UI.ProceduralImage;
[ModifierID("Only One Edge")]
public class OnlyOneEdgeModifier : ProceduralImageModifier
{
public enum ProceduralImageEdge
{
Top,
Bottom,
Left,
Right
}
[SerializeField]
private float radius;
[SerializeField]
private ProceduralImageEdge side;
public float Radius
{
get
{
return radius;
}
set
{
radius = value;
base._Graphic.SetVerticesDirty();
}
}
public ProceduralImageEdge Side
{
get
{
return side;
}
set
{
side = value;
}
}
public override Vector4 CalculateRadius(Rect imageRect)
{
return side switch
{
ProceduralImageEdge.Top => new Vector4(radius, radius, 0f, 0f),
ProceduralImageEdge.Right => new Vector4(0f, radius, radius, 0f),
ProceduralImageEdge.Bottom => new Vector4(0f, 0f, radius, radius),
ProceduralImageEdge.Left => new Vector4(radius, 0f, 0f, radius),
_ => new Vector4(0f, 0f, 0f, 0f),
};
}
}
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