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using SoundImplementation;
using UnityEngine;
public class Optionshandler : MonoBehaviour
{
public enum FullScreenOption
{
FullScreen,
WindowedFullScreen,
MaximizedWindow,
Windowed
}
public static Resolution resolution;
public static float vol_Master;
public static float vol_Sfx;
public static float vol_Music;
public static FullScreenOption fullScreen;
public static bool characterPattrens;
public static bool mapPatterns;
public static bool vSync;
public static bool leftStickAim;
public static bool lockMouse;
public static bool showCardStatNumbers;
public static bool lockStick;
public static Optionshandler instance;
private void Start()
{
instance = this;
LoadOptions();
ApplyOptions();
}
private void LoadOptions()
{
vol_Master = PlayerPrefs.GetFloat("Vol_Master", 1f);
vol_Sfx = PlayerPrefs.GetFloat("vol_Sfx", 1f);
vol_Music = PlayerPrefs.GetFloat("vol_Music", 1f);
resolution.width = PlayerPrefs.GetInt("res_X", 0);
resolution.height = PlayerPrefs.GetInt("res_Y", 0);
fullScreen = (FullScreenOption)PlayerPrefs.GetInt("fullScreen", 1);
characterPattrens = GetBool(PlayerPrefs.GetInt("characterPattrens", 1));
mapPatterns = GetBool(PlayerPrefs.GetInt("mapPatterns", 1));
leftStickAim = GetBool(PlayerPrefs.GetInt("leftStickAim", 1));
vSync = GetBool(PlayerPrefs.GetInt("vSync", 0));
lockStick = GetBool(PlayerPrefs.GetInt("lockStick", 0));
lockMouse = GetBool(PlayerPrefs.GetInt("lockMouse", 0));
showCardStatNumbers = GetBool(PlayerPrefs.GetInt("showCardStatNumbers", 0));
if (resolution.height == 0 || resolution.width == 0)
{
resolution = Screen.currentResolution;
SaveOptions();
}
else
{
ApplyOptions();
}
}
private void SaveOptions()
{
PlayerPrefs.SetFloat("Vol_Master", vol_Master);
PlayerPrefs.SetFloat("vol_Sfx", vol_Sfx);
PlayerPrefs.SetFloat("vol_Music", vol_Music);
PlayerPrefs.SetInt("res_X", resolution.width);
PlayerPrefs.SetInt("res_Y", resolution.height);
PlayerPrefs.SetInt("fullScreen", (int)fullScreen);
PlayerPrefs.SetInt("characterPattrens", GetInt(characterPattrens));
PlayerPrefs.SetInt("mapPatterns", GetInt(mapPatterns));
PlayerPrefs.SetInt("leftStickAim", GetInt(leftStickAim));
PlayerPrefs.SetInt("vSync", GetInt(vSync));
PlayerPrefs.SetInt("lockMouse", GetInt(lockMouse));
PlayerPrefs.SetInt("lockStick", GetInt(lockStick));
PlayerPrefs.SetInt("showCardStatNumbers", GetInt(showCardStatNumbers));
ApplyOptions();
}
private void ApplyOptions()
{
Screen.SetResolution(resolution.width, resolution.height, (FullScreenMode)fullScreen);
QualitySettings.vSyncCount = (vSync ? 1 : 0);
SoundVolumeManager.Instance.SetAudioMixerVolumes(vol_Master, vol_Music, vol_Sfx);
}
private bool GetBool(int value)
{
if (value != 1)
{
return false;
}
return true;
}
private int GetInt(bool value)
{
if (!value)
{
return 0;
}
return 1;
}
public void SetResolution(Resolution resolutionToSet)
{
resolution = resolutionToSet;
SaveOptions();
}
public void SetVSync(bool vSyncToSet)
{
vSync = vSyncToSet;
SaveOptions();
}
public void SetVolMaster(float vol_Master_ToSet)
{
vol_Master = vol_Master_ToSet;
SaveOptions();
}
public void SetVolSFX(float vol_SFX_ToSet)
{
vol_Sfx = vol_SFX_ToSet;
SaveOptions();
}
public void SetVolMusic(float vol_Music_ToSet)
{
vol_Music = vol_Music_ToSet;
SaveOptions();
}
public void SetCharacterPatterns(bool characterPatternsToSet)
{
characterPattrens = characterPatternsToSet;
SaveOptions();
}
public void SetMapPatterns(bool mapPatternsToSet)
{
mapPatterns = mapPatternsToSet;
SaveOptions();
}
public void SetLeftStickAim(bool leftStickAimToSet)
{
leftStickAim = leftStickAimToSet;
SaveOptions();
}
public void lockMouseAim(bool setLockMouse)
{
lockMouse = setLockMouse;
SaveOptions();
}
public void lockStickAim(bool setLockStick)
{
lockStick = setLockStick;
SaveOptions();
}
public void SetShowCardStatNumbers(bool showCardStatNumbersToSet)
{
showCardStatNumbers = showCardStatNumbersToSet;
SaveOptions();
}
public void SetFullScreen(FullScreenOption fullscreenToSet)
{
fullScreen = fullscreenToSet;
SaveOptions();
}
}
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