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using UnityEngine;
public class PlayerAIWilhelm : MonoBehaviour
{
private PlayerAPI api;
private void Start()
{
api = GetComponentInParent<PlayerAPI>();
}
private void Update()
{
api.Move(api.TowardsOtherPlayer());
api.SetAimDirection(api.TowardsOtherPlayer() + api.GetOtherPlayer().data.playerVel.velocity * 0.1f);
api.Attack();
api.Jump();
api.Block();
}
}
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