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using UnityEngine;
public class PlayerFollowGround : MonoBehaviour
{
private CharacterData data;
private Vector2 lastPos;
private Rigidbody2D lastRig;
private void Start()
{
data = GetComponent<CharacterData>();
}
private void FixedUpdate()
{
if (data.standOnRig == null || !data.isGrounded)
{
lastPos = Vector2.zero;
return;
}
if (lastPos != Vector2.zero && data.standOnRig == lastRig)
{
data.playerVel.transform.position = data.playerVel.position + (data.standOnRig.position - lastPos);
}
lastPos = data.standOnRig.position;
lastRig = data.standOnRig;
}
}
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