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using System.Collections.Generic;
using UnityEngine;
public class PlayerImmunity : MonoBehaviour
{
private List<Immunities> immunities = new List<Immunities>();
private void Start()
{
}
private void Update()
{
for (int num = immunities.Count - 1; num >= 0; num--)
{
immunities[num].time -= TimeHandler.deltaTime;
if (immunities[num].time <= 0f)
{
immunities.RemoveAt(num);
}
}
}
public bool IsImune(float time, float dmg, string name)
{
for (int i = 0; i < immunities.Count; i++)
{
if (immunities[i].name == name)
{
if (dmg > immunities[i].dmg)
{
immunities[i].dmg = dmg;
immunities[i].name = name;
immunities[i].time = time;
return false;
}
return true;
}
}
immunities.Add(new Immunities(time, dmg, name));
return false;
}
}
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