summaryrefslogtreecommitdiff
path: root/GameCode/PlayerInRangeSlow.cs
blob: dd1f0cf8115d1f3c948d41c30cf3a9b22b5a6c47 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
using UnityEngine;

public class PlayerInRangeSlow : MonoBehaviour
{
	public float slowAmount = 0.1f;

	public float maxSlow = 0.5f;

	private PlayerInRangeTrigger trigger;

	private AttackLevel level;

	private void Start()
	{
		trigger = GetComponent<PlayerInRangeTrigger>();
		level = GetComponent<AttackLevel>();
	}

	private void Update()
	{
		if (trigger.inRange)
		{
			trigger.target.data.stats.AddSlowAddative(slowAmount * (float)level.attackLevel, maxSlow + ((float)level.attackLevel - 1f) * 0.25f);
		}
	}
}