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using UnityEngine;
public class PlayerSkinParticle : MonoBehaviour
{
private Color startColor1;
private Color startColor2;
private ParticleSystem.MainModule main;
private ParticleSystem part;
private ParticleSystem.Particle[] particles;
private float counter;
public void Init(int spriteLayerID)
{
part = GetComponent<ParticleSystem>();
part.GetComponent<ParticleSystemRenderer>().sortingLayerID = spriteLayerID;
main = part.main;
startColor1 = main.startColor.colorMin;
startColor2 = main.startColor.colorMax;
part.Play();
}
private void Update()
{
counter += TimeHandler.deltaTime;
}
private void OnEnable()
{
if ((bool)part)
{
part.Play();
}
}
public void BlinkColor(Color blinkColor)
{
if (!(counter < 0.1f))
{
counter = 0f;
particles = new ParticleSystem.Particle[part.main.maxParticles];
int num = part.GetParticles(particles);
for (int i = 0; i < num; i++)
{
particles[i].startColor = blinkColor;
}
part.SetParticles(particles, num);
}
}
}
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