summaryrefslogtreecommitdiff
path: root/GameCode/PowerUps.cs
blob: 64f3ae74bf4e76de2ae739e80a3f1be76c9a9541 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
using UnityEngine;

public class PowerUps : MonoBehaviour
{
	public GameObject weapon;

	public float damage = 1f;

	public float knockback = 1f;

	public float attackSpeed = 1f;

	public float projectileSpeed = 1f;

	public float spread;

	public float evenSpread;

	public float gravity = 1f;

	public int projectiles = 1;

	public int reflects;

	public int smartBounce;

	public int bulletPortal;

	public int randomBounces;

	public int bursts = 1;

	public float lifeSteal;

	public float projectileSize;

	public float damageAfterDistanceMultiplier = 1f;

	public float distancceForDamageAfterDistanceMultiplier = 5f;

	public float timeToReachFullMovementMultiplier;

	public ObjectsToSpawn[] objectsToSpawn;

	public bool waveMovement;

	public bool teleport;

	public bool spawnSkelletonSquare;

	public float explodeNearEnemyRange;

	public float explodeNearEnemyDamage;

	public float hitMovementMultiplier = 1f;

	private void Start()
	{
		EffectWeapon(weapon);
	}

	private void EffectWeapon(GameObject weapon)
	{
		weapon.GetComponent<Gun>();
	}
}