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using UnityEngine;
public class PowerUps : MonoBehaviour
{
public GameObject weapon;
public float damage = 1f;
public float knockback = 1f;
public float attackSpeed = 1f;
public float projectileSpeed = 1f;
public float spread;
public float evenSpread;
public float gravity = 1f;
public int projectiles = 1;
public int reflects;
public int smartBounce;
public int bulletPortal;
public int randomBounces;
public int bursts = 1;
public float lifeSteal;
public float projectileSize;
public float damageAfterDistanceMultiplier = 1f;
public float distancceForDamageAfterDistanceMultiplier = 5f;
public float timeToReachFullMovementMultiplier;
public ObjectsToSpawn[] objectsToSpawn;
public bool waveMovement;
public bool teleport;
public bool spawnSkelletonSquare;
public float explodeNearEnemyRange;
public float explodeNearEnemyDamage;
public float hitMovementMultiplier = 1f;
private void Start()
{
EffectWeapon(weapon);
}
private void EffectWeapon(GameObject weapon)
{
weapon.GetComponent<Gun>();
}
}
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