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using UnityEngine;
public class ProjectileHitSurfaceShield : ProjectileHitSurface
{
public override HasToStop HitSurface(HitInfo hit, GameObject projectile)
{
if (Vector3.Angle(base.transform.parent.forward, projectile.transform.forward) < 90f)
{
return HasToStop.HasToStop;
}
return HasToStop.CanKeepGoing;
}
}
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