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using UnityEngine;
public class RemoveAfterSeconds : MonoBehaviour
{
public float seconds = 3f;
private float startSeconds;
public bool shrink;
public bool scaleWithScale;
private float shrinkSpeed = 1f;
private Vector3 startScale;
private AnimationCurve curve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
private float counter;
private void Start()
{
startSeconds = seconds;
startScale = base.transform.localScale;
shrinkSpeed = Random.Range(1.5f, 2.5f);
}
private void Update()
{
seconds -= TimeHandler.deltaTime * (scaleWithScale ? (1f / base.transform.localScale.x) : 1f);
if (!(seconds < 0f))
{
return;
}
if (shrink)
{
counter += Time.deltaTime * shrinkSpeed;
base.transform.localScale = Vector3.Lerp(startScale, Vector3.zero, curve.Evaluate(counter));
if (counter > 1f)
{
Object.Destroy(base.gameObject);
}
}
else
{
Object.Destroy(base.gameObject);
}
}
public void ResetCounter()
{
seconds = startSeconds;
}
}
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