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using UnityEngine;
public class RigLookUp : MonoBehaviour
{
private Rigidbody2D rig;
public float force;
private void Start()
{
rig = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
rig.AddTorque(Vector3.Cross(base.transform.up, Vector3.up).normalized.z * force * rig.mass * Vector3.Angle(base.transform.up, Vector3.up), ForceMode2D.Force);
}
}
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