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using UnityEngine;
using UnityEngine.UI.ProceduralImage;
[ModifierID("Round")]
public class RoundModifier : ProceduralImageModifier
{
public override Vector4 CalculateRadius(Rect imageRect)
{
float num = Mathf.Min(imageRect.width, imageRect.height) * 0.5f;
return new Vector4(num, num, num, num);
}
}
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