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using UnityEngine;
public class SetParticleTimeAfterSecondsToRemove : MonoBehaviour
{
private void Start()
{
ParticleSystem component = GetComponent<ParticleSystem>();
component.Stop();
ParticleSystem.MainModule main = component.main;
main.duration = GetComponentInParent<RemoveAfterSeconds>().seconds - main.startLifetime.constant;
component.Play();
}
}
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