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using UnityEngine;
public class SetRotation : MonoBehaviour
{
public float setRot;
public float addRot;
public float extraSetPerLevel;
private float rot;
private bool inited;
private void Init()
{
if (!inited)
{
inited = true;
int attackLevel = GetComponentInParent<AttackLevel>().attackLevel;
setRot += (float)attackLevel * extraSetPerLevel;
}
}
public void Set()
{
Init();
rot = setRot;
base.transform.localRotation = Quaternion.Euler(new Vector3(rot, 0f, 0f));
}
public void Add()
{
Init();
rot += addRot;
base.transform.localRotation = Quaternion.Euler(new Vector3(rot, 0f, 0f));
}
}
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