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using UnityEngine;
public class SetTeamColorFromParentPlayer : MonoBehaviour
{
private void Start()
{
Player player = GetComponentInParent<Player>();
if (!player)
{
player = GetComponentInParent<SpawnedAttack>().spawner;
}
GetComponent<SetTeamColor>().Set(PlayerSkinBank.GetPlayerSkinColors(player.playerID));
}
}
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