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using UnityEngine;
using UnityEngine.UI;
public class SimulatedSelection : MonoBehaviour
{
private HoverEvent hoverEvent;
private Button button;
private void Start()
{
hoverEvent = GetComponent<HoverEvent>();
button = GetComponent<Button>();
}
private void OnDisable()
{
Deselect();
}
public void Select()
{
hoverEvent.OnPointerEnter(null);
button.targetGraphic.color = button.colors.highlightedColor;
}
public void Deselect()
{
hoverEvent.OnPointerExit(null);
button.OnDeselect(null);
button.targetGraphic.color = button.colors.normalColor;
}
}
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