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using TMPro;
using UnityEngine;
public class TextFlicker : MonoBehaviour
{
public string[] strings;
public float rate = 0.2f;
private float counter;
private int currentID;
private TextMeshProUGUI text;
private void Start()
{
text = GetComponent<TextMeshProUGUI>();
}
private void Update()
{
counter += Time.deltaTime;
if (counter > rate)
{
counter = 0f;
currentID++;
if (currentID >= strings.Length)
{
currentID = 0;
}
text.text = strings[currentID];
}
}
}
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