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using UnityEngine;
using UnityEngine.UI.ProceduralImage;
[ModifierID("Uniform")]
public class UniformModifier : ProceduralImageModifier
{
[SerializeField]
private float radius;
public float Radius
{
get
{
return radius;
}
set
{
radius = value;
base._Graphic.SetVerticesDirty();
}
}
public override Vector4 CalculateRadius(Rect imageRect)
{
float num = radius;
return new Vector4(num, num, num, num);
}
}
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